![]() Well, that and the kick-ass subwoofer in the seat, and force-feedback steering wheel didn't hurt, either.īut the reason why the game was so fun to play for many fans wasn't the game's original intention - what gamers discovered was that it was a hell of a lot of fun exploiting the physics and shortcuts, allowing them to create their own freestyle stunt mode. ![]() Most racing games out on the market were of the usual "follow-the-track-and-go-really-fast" fare, so when Rush hit the arcade market it offered more variety in the way people raced their video vehicles. ![]() All the tracks in the game were modeled after real-world locations in San Francisco, which made it more dear to the heart of folks living in the Bay Area (yours truly included). With the original San Francisco Rush, Atari produce a fast-paced, go anywhere racing game with some odd shortcuts and an exaggerated physics engine.
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